Grand Open live · PC + Android · iOS not yet open · Checked 6 Nov 2026
Astellia 2

Every dated milestone so far

Every dated Astellia 2 milestone between the first pre-registration announcement and the token wallet opening. Each row is traceable to an official page or a store listing, and each carries the date it was checked.

Official panoramic screenshot from the Astellia 2 store listing

The timeline

DateEventSource
8 October 2026Pre-registration opens, with milestone rewardsOfficial pre-registration page
21–22 October 2026Launch date confirmed; Korean press waveOfficial announcement, press coverage
2 November 2026Store listing updated ahead of launchGoogle Play listing
4 November 2026, 22:00 ESTServers open in North America timeDerived from 00:00 BRT
5 November 2026, 00:00 BRTGrand OpenOfficial site
5 November 2026Global launch, PC and Android liveStore listings
19 November 2026, UTC+8Wallet connection opensOfficial tokenomics page

Reading the timeline

Three phases, and they behave differently.

Pre-launch (8 October – 2 November). The campaign phase: pre-registration, milestone rewards, press announcement, store prep. Nothing to play beyond the marketing site, which was already running class pages, a contents overview and a tokenomics explainer.

Launch (5 November). The Grand Open, at a time chosen for the Americas rather than Asia — 00:00 in Brazil is midday in Korea. That choice tells you which market the marketing was aimed at.

Post-launch (19 November onward). The wallet. Two weeks after launch, the token layer opens, which is the point at which the economy described on the tokenomics page becomes something players can actually touch.

What the dates say about the game

The marketing ran ahead of the product. Class pages, boss mode descriptions and a tokenomics explainer were live weeks before launch, while system requirements and server lists were not. The developer prioritised the systems it wanted to explain over the ones players need to plan.

The token was deliberately delayed. Shipping the wallet two weeks after launch keeps the first-wave coverage about the game rather than the token. It also means the first balance patch and the wallet arrive close together.

The launch time was a market decision. 00:00 BRT is an odd choice for a Korean game unless the target is the Americas and Europe, where that hour lands in the evening.

Gaps in the record

There is no published maintenance calendar, no patch-notes feed, and no event schedule. For a live game, that is a significant absence: there is nowhere official to check whether the servers are down.

The practical substitutes are the official Discord and the in-game notice board, in that order. This site does not mirror patch notes it cannot verify.

What to expect next

Based on the documented commitments rather than speculation:

  • System requirements will be published after final optimisation, per the official install page.
  • Token supply, exchange rates and fees will be announced, per the tokenomics page.
  • An iOS release will follow the App Store listing, with no date given.
  • Balance changes are inevitable for a six-class roster two days old, though no schedule is published.

This page will be updated as those land. The date at the bottom is the date every row was last checked, not the date of the newest event.

How to use a timeline like this

For a game two days old, the timeline's value is in pattern rather than history. It shows a developer that front-loads explanation of its systems and defers the boring operational details — specs, servers, patch notes.

That pattern predicts what the next month will look like: more system explainers, more token detail as 19 November approaches, and operational information arriving late and in the places players least want to look.

The summary

Pre-registration on 8 October, launch confirmed 22 October, Grand Open 5 November at 00:00 BRT, wallet on 19 November. Everything else — patches, events, iOS, specs — is announced but undated.

Two weeks that decide the shape of the game

The gap between launch on 5 November and the wallet on 19 November is the most consequential fortnight in the game's early life, and it is worth watching for three reasons.

The first balance patch will land inside it. Six classes, no published coefficients, a live ladder — the first tuning pass is inevitable and will move whichever class is overperforming.

The token rules will be published inside it. Supply, exchange rate and fees are all listed as to be announced, and the wallet date is the deadline that forces the announcement.

The first content cadence will show. Whether patches arrive weekly or monthly is not published, and two weeks is enough to see the pattern.

Watch those three and you will know more about the game's direction than any roadmap image could tell you.

Milestones the timeline deliberately leaves out

There are events this page could list and does not: press previews, influencer campaigns, and the various regional store pre-registrations that ran in parallel. They are omitted for one reason — none of them changed what a player can do.

A timeline that mixes marketing beats with product beats is a timeline you cannot act on. The rows here are the ones that changed what was installed, playable or purchasable: the pre-registration window, the confirmed date, the store listing going live, the servers opening, and the wallet date.

If a future patch adds a dungeon or a season, that earns a row. A trailer does not.

All dates checked against official pages and store listings on 6 November 2026.