Grand Open live · PC + Android · iOS not yet open · Checked 6 Nov 2026
Astellia 2

Six site languages, and the region question

The official Astellia 2 site ships in six languages, and the game itself is a separate question. This page separates the two, records what is confirmed about audio and text, and is explicit about the one thing nobody has published: the server and region list.

Official screenshot showing in-game interface from the store listing

Site languages

LanguageOfficial site
EnglishYes
KoreanYes
ThaiYes
PortugueseYes
Traditional ChineseYes
IndonesianYes

That is a wider set than a typical Korean MMO launch, and it maps to the markets the global version is aimed at: Southeast Asia, Brazil, Taiwan and Korea itself. The absence of Japanese, German, French and Spanish on the official site is notable for a 2026 MMO.

What the game itself supports

Language support inside the client is not published as a table on the English site. What the launch press coverage described was English, Thai and Indonesian support for the global version, alongside Korean for the Korean service.

Treat that as reporting rather than specification. The reliable test is the in-game settings menu: the language dropdown is the authoritative list, and it is visible before you invest time in a character.

Audio

There is no published information on voice acting — no confirmed full-voice language, no partial-voice breakdown, no subtitle options documented.

For a Korean MMO of this scale, Korean voice with localised text is the common arrangement, and the site's Korean-first framing is consistent with it. That is an expectation, not a published fact, and this page will not state it as one.

Regions

Service regions are not published as a list. Three things are known:

  • A Korean service runs through NEXUS.
  • A global version runs through Lepor.
  • The site itself is localised into six languages, which implies more than one storefront region.

Everything else — whether there are separate servers per region, whether characters transfer, whether the Colosseum is cross-region — is unpublished.

How to test availability from your country

  1. Open the Google Play listing from your normal connection.
  2. If an install button appears, the build is available to you.
  3. If it says not available in your country, the licence does not cover you yet.
  4. For PC, the launcher installer is downloadable worldwide, but the account creation step is where region checks usually bite.

Why the language question matters more than usual

In a game with a summon economy and a shop, understanding item descriptions is not cosmetic — it is the difference between spending currency on what you meant to buy and spending it on something else. If your language is not in the client, budget extra time for reading, or wait.

The six site languages are a decent proxy for where the developer expects players. If your language is on that list, the client almost certainly carries it; if it is not, assume English until you see otherwise.

Time zones for events

With no published event calendar, the practical reference is the launch time: 00:00 BRT, which is 12:00 KST and 03:00 UTC. Daily reset times are not published, and MMO resets are usually tied to server time rather than local time.

If you are planning around a reset, watch the in-game timer rather than converting from a guide.

The summary

Six site languages — English, Korean, Thai, Portuguese, Traditional Chinese, Indonesian — a Korean service through NEXUS, a global version through Lepor, and no published server or region list. Client language support is best confirmed in-game rather than from any third-party table, including this one.

Reading the site's language switcher

The switcher on astellia2.com lists six locales, and each one is a full localisation of the marketing site rather than a machine translation of the English page — the Korean and Traditional Chinese versions carry their own copy for classes and contents.

That matters because it tells you where the developer invested. A studio that localises six marketing sites usually localises the client for the same six markets, and the launch coverage naming English, Thai and Indonesian fits that pattern.

The one thing the switcher cannot tell you is whether your region can install the game. That is a store question, answered by the store page.

If your language is not on the list

Four markets are served by the site, and everything else is English by default. That is not unusual for a Korean MMO launch, but it changes how you should read the game.

Item descriptions, shop text and quest objectives are where a language gap costs money. If you are playing in a second language, the practical advice is to slow down at the shop and the summon screens, and to screenshot anything you are unsure about before confirming — a habit that costs nothing and prevents the most common regret in a game with random purchases.

The six site languages are the developer's own statement of who it expects to show up. If yours is missing, the client probably has English, and the game is still playable; just budget extra care at the purchase screens.

A note on names

Class names are identical across the localisations — Knight, Berserker, Assassin, Archer, Scholar, Mage appear untranslated on the English and Korean pages alike. That is convenient: a build guide written in any of the six site languages will use the words you see in-game.

Checked against the official site's language switcher and the launch coverage on 6 November 2026.